Learning Perl Objects, References & ModulesLearning Perl Objects, References & ModulesSearch this book

8.11. Exercises

The answers for all exercises can be found in Section A.7.

8.11.1. Exercise 1 [20 min]

Type in the Animal, Cow, Horse, Sheep, and Mouse class definitions. Make it work with use strict. Use our if you're using a recent enough version of Perl. Your program should ask the user to enter the names of one or more barnyard animals. Create a barnyard with those animals, and have each animal speak once.

8.11.2. Exercise 2 [40 min]

Add a Person class at the same level as Animal, and have both of them inherit from a new class called LivingCreature. Also make the speak method take a parameter of what to say, falling back to the sound (humming for a Person) if no parameter is given. Since this isn't Dr. Doolittle, make sure the animals can't talk. (That is, don't let speak have any parameters for an animal.) Try not to duplicate any code, but be sure to catch likely errors of usage, such as forgetting to define a sound for an animal.

Demonstrate the Person class by invoking a person with nothing to say, and then demonstrate it a second time by invoking a person with something to say.



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