Index: F
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Index: F
- faders: 4.3.3. Equalization: customizing your sound
 
- field recording: 3.2.2. Field recording
 
  
  - ambient environmental sound: 3.2.2.3. Capturing ambient sounds
 
  
  - live concerts and events: 3.2.2. Field recording
 
  
  - on-location interviews: 3.2.2.2. On-location interviews and panel discussions
 
 
- filters, low pass versus high-pass: 4.3.4.2. Using low-pass and high-pass filters
 
- firewalls, broadcasting through: 6.4.1. Broadcasting through firewalls
 
- Flash: 1.2. What you can do with sound on the Web
 
  - 5.2. Streaming media formats
 
  - 5.2.4. Flash and Director Shockwave
 
  - 9. Interactive Sound Design with Flash and Shockwave
 
  
  - adding event sounds example: 9.2.2.1. Adding an event sound
 
  
  - advantages: 9.2. Introduction to Flash
 
  
  - animation files, exporting: 6.4.4. Creating RealFlash content 
 
  
  - authoring environment: 9.1. Flash and Shockwave basics
 
  
  - compression: 9.2.2.2. Publishing and file size optimization
 
  
  - drawbacks: 9.1.1. Drawbacks to Flash and Shockwave
 
  
  - event-driven sound: 9.2.1. Flash audio: event-driven sound versus streaming sound
 
  
  - interactive mouse rollover sounds: 1.4. Adding sound effects
 
  
  - movie size: 9.2. Introduction to Flash
 
  
  - MP3: 9.2. Introduction to Flash
 
    - 9.2. Introduction to Flash
 
  
 
  
  - optimization: 9.2.2.2. Publishing and file size optimization
 
  
  - QuickTime: 5.2.3. QuickTime
 
  
  - stream narration: 1.7.1.2. Embedding narration in a web page
 
    - 1.7.1.2. Embedding narration in a web page
 
  
 
 
- focus, audience: 1.6. Solid sound design
 
- formats, streaming: 5.2. Streaming media formats
 
  
  - advantages and disadvantages: 5.3. Selecting the right format
 
  
  - audio fidelity: 5.3.5. Audio fidelity and compression
 
  
  - costs: 5.3.3. Cost for streaming audio
 
  
  - Director Shockwave: 5.2.4. Flash and Director Shockwave
 
  
  - documentation and support: 5.3.4. Learning curve and documentation support
 
  
  - Flash: 5.2.4. Flash and Director Shockwave
 
  
  - Liquid Audio: 5.2.7. Liquid Audio
 
  
  - low-bandwidth environments: 5.3.6. Low bandwidth performance overall
 
  
  - MIDI: 5.2.8. MIDI
 
  
  - MP3: 5.2.6. MP3 
 
  
  - QuickTime: 5.2.3. QuickTime
 
  
  - RealMedia: 5.2.1. RealMedia and RealAudio
 
  
  - RealSystem G2, support for: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
  
  - Rich Music Format: 5.2.5. Beatnik's Rich Music Format (RMF) 
 
  
  - Windows Media: 5.2.2. Windows Media Technologies (Netshow)
 
 
- Fox News: 6.3.2.1. Encoding RealAudio with a batch processor
 
- fragmentation, hard drives: 3.1.2. Microphone pre-amps
 
- Fraunhofer codec: 8.6.1.2. Installing an appropriate MP3 codec
 
- free.be.com: 8.6.2.1. An easier way?
 
- FreeBSD: 5.2.2. Windows Media Technologies (Netshow)
 
- frequency
 
  
  - high-end: 1.9.1. Selecting sounds
 
  
  - pitch: 2.1.2. Pitch
 
  
  - spectrum: 2.1.2. Pitch
 
 
- frequency response, microphones: 3.1.1.6. Frequency response
 
- FTP (file transfer protocol) servers: 8.5.1. Creating your own MP3 site
 
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