Index: L
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Index: L
- L1 Maximizer
 
  
  - peak limiter plug-in: 4.3.2. Compression: reducing sound peaks and spikes
 
 
- LAN (local area network), broadcasting to: 6.4.1. Broadcasting through firewalls
 
- lavaliere clip-on microphones: 3.1.1.4. Lavaliere clip-on microphones 
 
- layering content: 1.2. What you can do with sound on the Web
 
- layout tag, SMIL: 7.2.1. SMIL syntax
 
- legal issues, MP3: 8.7. Legalities of MP3
 
- length
 
  
  - ambient loops compared to music loops: 1.7.3.5. Building seamless music loops
 
 
- libraries, sound effects: 1.7.3. Designing music loops
 
- license agreements, webcasting: 8.6.2.2. Complying with copyright laws
 
- limiters: 3.1.4. Compressors/limiters
 
- linear playback: 5.2.4. Flash and Director Shockwave
 
- Lingo: 9.2. Introduction to Flash
 
  - 9.3. Introduction to Shockwave
 
  - 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
 
 
- Lingo script: 1.7.3.1. Sound loops versus repetitive sound effects
 
  - 5.2.4. Flash and Director Shockwave
 
 
- Linux: 5.2.2. Windows Media Technologies (Netshow)
 
  - 8.3.4. Skins
 
  
  - multiple sound cards: 6.5. Live broadcasting with RealAudio
 
  
  - RealServer: 6.3.3.2. RealServer system requirements
 
  
  - remote encoding: 6.6.5.1. Remote encoding and management
 
 
- Liquid Audio: 5.2. Streaming media formats
 
  - 5.2.7. Liquid Audio
 
  - 8.7.1. Is MP3 legal? 
 
  - 8.8. MP3 resources
 
  
  - Genuine Music Mark (GMM): 8.8. MP3 resources
 
  
  - Liquid Music Network (LMN): 8.8. MP3 resources
 
  
  - Liquid Server: 8.8. MP3 resources
 
  
  - Liquifier encoding tool: 8.8. MP3 resources
 
  
  - Liquifier Pro: 8.8. MP3 resources
 
  
  - in Winamp and RealPlayer: 8.8. MP3 resources
 
 
- Liquid Express: 5.2.7. Liquid Audio
 
- Liquid Player: 5.2.7. Liquid Audio
 
- Liquid Server: 5.2.7. Liquid Audio
 
- Liquid Tracks: 5.2.7. Liquid Audio
 
- Liquifier Pro: 5.2.7. Liquid Audio
 
  - 8.8. MP3 resources
 
 
- live broadcasts
 
  
  - archiving: 6.6.3. Archiving live broadcasts
 
  
  - case study: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
 
  
  - high-quality source signals: 6.6.1. Capturing high-quality live sound
 
  
  - RealAudio: 6.5. Live broadcasting with RealAudio
 
  
  - RealServer: 6.3.3. Broadcasting audio with the RealServer
 
  
  - splitting: 6.6.5. Splitting a live broadcast for more efficient streaming
 
 
- live concerts: 3.2.2. Field recording
 
  
  - dynamic microphones: 3.1.1.2. Dynamic microphones
 
 
- live encoding: 6.1.1. RealEncoder and RealPublisher
 
- live splitting: 6.1.2. RealServer
 
- LiveMotion: 9.2. Introduction to Flash
 
- load balancing: 6.4.7. Load balancing
 
- local area network (LAN): 6.4.1. Broadcasting through firewalls
 
- Local Director: 6.4.7. Load balancing
 
- Logic Audio: 11.4. Using the Beatnik Editor 
 
- loops: 1.7.1.1. Capturing narration
 
  - (see also ambient sound loops)
 
  
  - avoiding monotony: 1.7.1. Easy-to-use narration
 
  
  - rhythm: 1.7.3.3. Optimum loop length
 
  
  - soundtracks: 1.3.2. Adding a looping music soundtrack
 
 
- lossless compression: 5.1.1. Lossy compression
 
- lossy compression: 5.1.1. Lossy compression
 
- loudness: 2.1. The science of sound
 
  
  - dynamic range: 2.1.1. Loudness
 
 
- low-end frequencies: 6.3. Professional webcasting 
 
- low-frequency sound: 1.9.1. Selecting sounds
 
- low-pass filters: 4.3.4.2. Using low-pass and high-pass filters
 
  - 6.3. Professional webcasting 
 
 
- Lycos: 8.8. MP3 resources
 
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